WALL STREET FIRST

Opening the office…

$0
Mailroom Temp · 1 room · 0 staff
Goal: get rich, then go public
Briefcase 0/5

Wall Street First

You are a faceless analyst in a very expensive suit, and the firm is exactly one cubicle large. Pull raw filings out of the archive, run them through the printer, stock the research rack, and ring up the clients who wander in off the elevator. Every dollar goes back into the floor: a second press, an analyst desk that turns notes into pitch decks, a trading desk that skips the client entirely, and eventually a quant rig grinding out pure alpha. Hire the staff to do your walking, then upgrade them until the whole office hums without you.

The goal is to get rich and take the firm public. Every dollar you bank is capital: seven floors to buy, a payroll to build, and a research pipeline to widen until the money outruns you. Do it well enough and you earn the keys to The Exchange — the top floor, where a Golden Briefcase and a charging bull sit waiting, and an IPO Bell stands under the arch. Carry Alpha Signals to that bell, pick your four-letter ticker, and ring it: confetti, disco lights, and your symbol framed on the wall for good. That is the win. Then you ring it again for more.

How to play

  • Move — drag anywhere on the office (mouse or thumb) in the direction you want to walk. A floating joystick follows your finger. WASD and the arrow keys work too.
  • Hand off — just walk up to a desk. If you are carrying what it wants, the paperwork flows in. If it has finished output, it flows into your arms. No buttons, ever.
  • Get paid — clients take items off the racks and queue at reception. Stand behind the desk to ring them up, then walk over the cash to bank it.
  • Buy things — stand on a glowing floor pad and your money streams into it. Pads unlock new desks, new hires, and whole new rooms.
  • Rush contracts — couriers step out of the freight elevator with a timed order. Fill it before the clock runs out for a fat bonus.
  • Upgrade — the gear button opens briefcase size, walking speed, hand-off speed, charisma, plus every desk and every employee on the floor.